
Købendrown
Købendrown is a walking-simulator set in a future flooded Copenhagen, exploring themes of climate change, resilience, and collaboration. Developed collaboratively with a focus on worldbuilding, storytelling, and playtesting.
Producer, with contributions to narrative, 3D, level design, and UI.
About
My Role
Købendrown is a narrative-driven 3D game concept set in a flooded future Copenhagen, developed as a walking-simulator experience. The game invites players to reflect on the consequences of climate change and the importance of collaboration and trust in rebuilding society. Players follow a young doctor navigating the submerged city to reach a mother in need, uncovering fragments of her story through journals and environmental storytelling.
The project was developed as part of a collaborative semester course, with a strong emphasis on worldbuilding, storytelling, and visual style. Inspirations ranged from Moebius and Sable to contemporary games like Little Devil Inside. The team created 3D environments, character designs, and narrative beats supported by playtesting with eye-tracking, GSR, and surveys to refine pacing and clarity.
Process & Focus

I acted primarily as producer, overseeing project management, scope, and coordination between narrative, design, and technical tasks. In addition, I contributed to narrative development, 3D assets, level design, and UI, ensuring the overall experience was cohesive and aligned with the project’s climate-focused message.
The vertical slice can be found here: Købendrown
