Gram lergrav - 2024
Gram Lergrav is a Natural History Museum focused on fossils from the Gram Clay Pit. No Parking developed a digital exhibition that allows visitors to explore prehistoric animals and fossils through interactive screens.
Goal
Create a 3D non-photorealistic rendered animated short in Blender within 4 months.
Motivation
Inspired by animations like Spiderverse, Arcane & Entergalactic we set out to create a stylised 3D short that blends expressive 2D aesthetics with technical 3D production. This project challenged us to step outside our comfort zonesâBeth explored 3D and stylised painting for the first time, while Elin led the technical pipeline in Blender. Working as a dedicated two-person team pushed us creatively and we found huge mutual benefit in the collaboration.
An interactive fossil exhibition combining digital storytelling with scientific accuracy.
Motivation
The goal was to make paleontology more approachable and engaging, especially for younger audiences, through clear visuals and interaction.
Goal
To support learning by combining detailed illustrations with intuitive digital interfaces that encourage exploration and curiosity.
My role
I designed approximately 45 detailed button illustrations used throughout the exhibitionâs digital interface, working both independently and in collaboration with another designer.
The illustrations were created in Figma and refined through multiple feedback rounds. The focus was on visual consistency, clarity, and making complex scientific categories easy to understand at a glance.
Process
